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Sound

Ian Shores

Audio Lead

 

Ian is a committed, passionate, decisive, and collaborative sound designer. As a composer and sound designer, Ian specializes in adaptive and interactive game soundscapes, whose layers and nature shift character dynamically to reflect the player's choices and progress.

 

Ian's absolute favorite part of Somnus is the floating jellyfish! 

 

Listen on Soundcloud!

View Ian on LinkedIn!

Shauny Sion Jang

Composer

 

Shauny is a passionate and collaborative composer, sound designer, and a performer. She specializes in creating adaptive audio for games and scoring for films and other media.

 

She really enjoyed composing music and designing VO for Somnus. She feels the whole world that the team created is so beautiful and was really inspiring for her in designing the soundscape to give the players wonderful poetic experience.

 

Visit Shauny's Website!

Listen on Shauny's Soundcloud!

View Shauny's LinkedIn!

Dustin Williams

Sound Designer

 

Dustin is a sound designer and musician who is especially drawn to the textural nature of audio. Somnus is the first game project he has worked on. He developed most of the sound effects in the game.

 

Visit Dustin's Soundcloud!

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